Romeo Basil

Hello, my name is Romeo Basil and welcome to my portfolio. I invite you to explore my Foxial website to get a better understanding of my specialties, technique and professional experience as 3D Artist. What you’ll find below is a combination of my software program's, education/achievements, cover letter and CV as well as some personal passion projects of my own. Enjoy browsing, and get in touch for any questions.
Software program's
Education Qualification
Academy of Information Technology (AIT)
January 2015 - December 2017
Bachelor of Interactive Media of Games

Sketch - Book
Concept-
Art

Gale
Pixel-Art

PureRef
Reference
Gathering

Krita
Story - Boarding

Celtex
Writer / Screenplay

P4V
Sharing
Components

Snipping
Tool
Quick SCreenshot

Creature
2D Rigging

Spriter
2D Animation

3ds Max
3d
Modelling

Blender
3d Freelance/ Commission

Modo
3D
Organic
Modelling

Zbrush
3D
Sculpting

Cinema 4D
3d
CGI-Film

Mudbox
3D
Stylized
Modelling

Maya
3D
Animation

Akeytsu
3d
Animation scene Action

Motion
Builder
Motion
Capture

Substance Painter
PBR
Texturing

Substance Alchemist
Material
Collecation

Mudbox
Stylized
Texturing

XNormal
Texture
Baking

Megascans Studio
Scan Library
Material

Substance Designer
Material
Design

Substance Source
Material
Library

Mari
​
Organic
Texturing

Quixel Suite
Texture
in PS

Quixel Mixer
Material
Mixer

Substance Player
Texture
Properties

Substance B2M
Material
Tweak

Pixaflux
Material
Editor

Quixel Bridge
Texture
Management

PT GUI
360 Photo
Stitching

Unfold3D
UV
Mapping

Instant Meshes
Auto
retopologize

TopoGun
Manuel
retopologize

Acrobat X Pro
Viewer

Photoshop
Composition

Animate
2D
Animation

Character
Animator
Character
Creator

InCopy
copywriter
/ Editor
​

Fuse
3D
Mixamo

Speed
Grade
color grading

Flash
Builder
Coding
Action-Script

Prelude
post-production

Flash Pro
2D
Classic

After
Effort
Visual
Effect

InDesign
publishing
/typesetting
​

Fireworks
vector graphics

Dream
weaver
web development

Lightroom
Photo
Library

Illustrator
Blueprint
Design

Media Encoder
Export
Format

Premiere
Video
Editing

Bridge
asset management

Audition
digital
audio

Muse
website builder

Marvelous
Designer
Clothes
Sewing

Keyshot
Product 3D
Rendering

Cura
3D
Printing

SpeedTree
Foliage
/Trees

Make
Human
Human
Customize

Crazy
Talk
Facial
Animation

CLO
Garment
Design

Marmoset
Toolbag 3
3D
Rendering

UpStudio
3D
Printing

Houdini
procedural generation

VRoid
Studio
Anime
Customize

FaceGen
Modeller
Head
SCan

CLO
Show Player
Fashion
Showreel

Knald
3D
Material

Sketchfab
3D
Viewer

RealFlow
fluid /
dynamics simulation

Face
Gen
Face
Scan

City
Engine
City
Builder

Sketchup
3d
Design

AutoCad
2D/3d
drafting

Sweet Home 3D
Interior
Design

Reality
Capture
photo
grammetry

Layout
2D
documentation

Inventor
3D mechanical design

Vue
3D
Environment

Photo
Scan
photo
grammetry

Style
Builder
Rough
Sketch Design

Revit
3D
architect
/engineer

World Machine
terrain generation

OBS
Recording

Toon Boom
2D digital drawing Animation

Silhouette
compositing

Fruit Loops
digital audio Creation

Amber-light
Lighting
/Particles Imagery

Sublime
Coding

Trello
Time
Management

Unity
Game Engine

Unreal Engine
Game Engine

BuildBox
Game Engine
AITÂ Clubs
January 2015 - December 2017
I opened two Clubs at AIT
Game Dev Club is focused on team base working in groups to create video games and other fun projects. This gave new members at AIT the experience to work within teammates and expand their skill set.
​
3D Modelling Club was really interesting when i brought in different assets every week, such as Chairs, character figures, and plenty more. The club was focused to 3D model what they see right front of them. At times we add challenges such as, work within the poly-count or finish this 3D model with the time given in to you.
AIT SRC (Student Representative Council)
January 2017Â - December 2017
Working with AIT to help students and teachers with important events, problem solving, creating new programs at AIT.
Global Game Jam I
January 2017 - From 20th to 22th
The theme for the game jam was waves.
Internship IÂ (Sweaty Chair)
November 2017
Sweaty Chair is a indie development studio focused on mobile games. In the duration of my internship at sweaty chair i was focused to create low poly assets for their upcoming untitled product game.
Freelance/Commission
December 2017
Started out really small doing some commission work for close friends then moved on to freelancer for abit and gained some knowledge mostly my clients/customers were students who needed some models/help.
Global Game Jam II
January 2018 - From 25th To 27th
The theme for the game jam was Transmission.
Private Tutoring
April 2018Â - June 2018
Mostly i do it online like social media or over skype but when it's a technical situation like material, mesh or properties issue i prefer to do it physical that way its not confusing or miss leading in communication preference and also i will explain, whats causing the issue and what you can do to avoid that issue. I would like to start my own youtube channel about 3d some day. It will be about tutorials.
Furniture Design Start Up App
July 2018
Currently in development but it's a great new experience and amazing developers to be part of working side by side with. I don't wanna go too deep into this project but you can find more info in the *More Work* furniture design folder.
Global Game Jam III
January 2019 - From 25th to 27th
The theme for the game jam was,
What does home mean to you?.
Achievements
Awards/Volunteer Work
SMG Studio Game Tester
April 2017
AIT Students had the opportunity to volunteer to play test SMG Studio upcoming title of "Death Squared". Which was amazing experience and inside knowledge of the dev team creativity / mechanics.
Short Film Limbo
May 2017
Helped a close friend from Uni as Sound Boom on doing a short film called Limbo directed and written by Peejay Svoboda. Later Limbo won Awards from AIT Awards as best cinematography and best lighting on screen.
Short Film Monster
September 2017
Another short film called Monster directed and written by Nicole Louise. As another role in Sound Boom this was challenging due to the outdoor atmosphere when capturing the moment of the two realities, nature and other world. This short film won Awards for best Sound and Screenplay.
Guitar Teacher/Coach
July 2013 - Nov 2013
Teaching children and adults Flamenco Spanish guitar lessors. From right hand techniques, finger-picking, chords and solos. Reading guitar Tabs and Music notes.
Mid 3D Artist at Mckonnan Marketing
January 2018 - March 2018
After working on my own personal 3d projects at University. I met a friend from Mckonnan which he was interested in my work and asked if he wanted me to join the Mckonnan family team to create some 3d Environmental / Furniture Design.
Founder / Lead 3D Artist at Foxial
April 2018 - April 2020
After gaining experience at Mckonnan from a Business and Marketing skill. I stared my own Foxial brand of a 3d indie developer, doing freelance and working as gun for hire for out-source for international companies/business as a 3d artist.
Concept Art / 3D Artist at Blindside Game Studio
February 2019 - April 2020
Remote Work. Mobile.
Going international was really tricky at first but after trying it. It really became amazing experience when working with other Triple A companies like Wildcard Studio, the developers behind the Ark games and other startups with Chris Vann .
This allowed me to learn from veterans developers in the US and go out of my comfort-zone to grow as a artist.
3D Artist at Unfocused Entertainment & Production Studio
April 2019 - April 2020
Remote Work. Console.
When working at BGS (Blindside Game Studio) my work was reached to another different developer/writer Courtland Tyler. Which he was starting up Unfocused Entertainment & Production Studio.
Tyler vision of a horror triple A quality was to create a very unique game of a survive horror game-play. It's enemy creatures will make you scratch you're head on how you can overcome this type of enemy.
3D Artist at Dogwood Game Studio
October 2019 - April 2020
Remote Work. PC.
Working with three studios in the US and with different time zones with really difficult to manage but that didn't stop my dedication/creativity to push forward and grow as 3d artist.
Working with Sam Martino at Dogwood game studio for 7 months was awesome when we shipped our first game Title on Steam called "K'nife Fight" and seeing the audience loving the game made us really happy that we did something cool but also unique.
Game Developer Educator at PIEX Education
June 2020 - January 2021
Remote Work/Working at School.
When Covid-19 started, it hit hard and i had to find other type of work due to the circumstances that was happening in the US. So work wasn't much open in the US as Australia and after searching i came across PIEX Education. I started first creating videos on 3d Blender to teach the teachers/coaches at Piex.
Which later i got to teach children in primary schools for 3D, Animation and abit of theory behind the 3d fundamentals then working on a VR / AR project with some of coaches at Piex. Our founder Liling Ong let us be free with our creativity to create the best educational curriculum booklets for the kids to understand.