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Romeo Basil

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Hello, my name is Romeo Basil and welcome to my portfolio. I invite you to explore my Foxial website to get a better understanding of my specialties, technique and professional experience as 3D Artist. What you’ll find below is a combination of my software program's, education/achievements, cover letter and CV as well as some personal passion projects of my own. Enjoy browsing, and get in touch for any questions.

Bio: Bio

Software program's

Education Qualification

Academy of Information Technology (AIT)

January 2015 - December 2017

Bachelor of Interactive Media of Games

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Sketch - Book

Concept-

Art

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Gale

Pixel-Art

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PureRef

Reference

Gathering

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Krita

Story - Boarding

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Celtex

Writer / Screenplay

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P4V

Sharing

Components

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Snipping
Tool

Quick SCreenshot

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Creature

2D Rigging

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Spriter

2D Animation

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3ds Max

3d

Modelling

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Blender

3d Freelance/ Commission

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Modo

3D

Organic

Modelling

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Zbrush

3D

Sculpting

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Cinema 4D

3d

CGI-Film

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Mudbox

3D 

Stylized

Modelling 

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Maya

3D

Animation

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Akeytsu

3d

Animation scene Action 

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Motion

Builder

Motion

Capture

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Substance Painter

PBR

Texturing

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Substance Alchemist

Material

Collecation

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Mudbox

 Stylized

Texturing

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XNormal

Texture

Baking

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Megascans Studio

Scan Library

Material

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Substance Designer

Material

Design

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Substance Source

Material

Library

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Mari

​

Organic

Texturing

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Quixel Suite

Texture

in PS

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Quixel Mixer

Material

Mixer

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Substance Player

Texture

Properties

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Substance B2M

Material

Tweak

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Pixaflux

Material

Editor

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Quixel Bridge

Texture

Management

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PT GUI

360 Photo

Stitching

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Unfold3D

UV

Mapping

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Instant Meshes

Auto

retopologize 

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TopoGun

Manuel

retopologize 

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Acrobat X  Pro

PDF

Viewer

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Photoshop

Composition

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Animate

2D

Animation

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Character

Animator

Character

Creator

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InCopy

copywriter

/ Editor

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Fuse

3D

Mixamo

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Speed

Grade

color grading

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Flash

Builder

Coding

Action-Script

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Prelude

post-production

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Flash Pro

2D

Classic

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After

Effort

Visual

Effect

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InDesign

publishing

/typesetting

​

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Fireworks

vector graphics

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Dream

weaver

web development

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Lightroom

Photo

Library

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Illustrator

Blueprint

Design

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Media Encoder

 Export 

Format

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Premiere

Video

Editing

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Bridge

asset management

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Audition

digital

audio

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Muse

website builder

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Marvelous

Designer

Clothes

Sewing

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Keyshot

Product 3D

Rendering

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Cura

3D

Printing

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SpeedTree

Foliage

/Trees

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Make

Human

 Human

Customize

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Crazy

Talk

Facial

Animation

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CLO

Garment

Design

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Marmoset

Toolbag 3

3D

Rendering

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UpStudio

3D

Printing

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Houdini

procedural generation

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VRoid

Studio

 Anime

Customize

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FaceGen

Modeller

Head

SCan

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CLO

Show Player

Fashion

Showreel

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Knald

3D

Material

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Sketchfab

3D

Viewer

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RealFlow

fluid /

dynamics simulation

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Face

Gen

Face

Scan

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City

Engine

City

Builder

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Sketchup

3d

Design

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AutoCad

2D/3d

drafting

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Sweet Home 3D

Interior

Design

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Reality

Capture

photo

grammetry

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Layout 

2D

documentation

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Inventor

3D mechanical design

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Vue

3D

Environment

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Photo

Scan

photo

grammetry

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Style

Builder

Rough

Sketch Design

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Revit

3D

architect

/engineer 

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World Machine

terrain generation

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OBS

Recording

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Toon Boom

2D digital drawing Animation

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Silhouette

compositing

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Fruit Loops

digital audio Creation

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Amber-light

Lighting

/Particles Imagery

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Sublime

Coding

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Trello

Time

Management

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Unity

Game Engine

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Unreal Engine

Game Engine

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BuildBox

Game Engine

AIT Clubs

January 2015 - December 2017

I opened two Clubs at AIT

 

Game Dev Club is focused on team base working in groups to create video games and other fun projects. This gave new members at AIT the experience to work within teammates and expand their skill set. 

​

3D Modelling Club was really interesting when i brought in different assets every week, such as Chairs, character figures, and plenty more. The club was focused to 3D model what they see right front of them. At times we add challenges such as, work within the poly-count or finish this 3D model with the time given in to you. 

AIT SRC (Student Representative Council)

January 2017 - December 2017

Working with AIT to help students and teachers with important events, problem solving, creating new programs at AIT.

Global Game Jam I

January 2017 - From 20th to 22th

The theme for the game jam was waves.

Internship I (Sweaty Chair)

November 2017

Sweaty Chair is a indie development studio focused on mobile games. In the duration of my internship at sweaty chair i was focused to create low poly assets for their upcoming untitled  product game.

Freelance/Commission

December 2017 

Started out really small doing some commission work for close friends then moved on to freelancer for abit and gained some knowledge mostly my clients/customers were students who needed some models/help.

Global Game Jam II

January 2018 - From 25th To 27th

The theme for the game jam was Transmission.

Private Tutoring

April 2018 - June 2018

Mostly i do it online like social media or over skype but when it's a technical situation like material, mesh or properties issue i prefer to do it physical that way its not confusing or miss leading in communication preference and also i will explain, whats causing the issue and what you can do to avoid that issue. I would like to start my own youtube channel about 3d some day. It will be about tutorials.

Furniture Design Start Up App

July 2018

Currently in development but it's a great new experience and amazing developers to be part of working side by side with. I don't wanna go too deep into this project but you can find more info in the *More Work* furniture design folder.

Global Game Jam III

January 2019 - From 25th to 27th

The theme for the game jam was, 

What does home mean to you?.

Achievements

Awards/Volunteer Work

SMG Studio Game Tester

April 2017

AIT Students had the opportunity to volunteer to play test SMG Studio upcoming title of "Death Squared". Which was amazing experience and inside knowledge of the dev team creativity / mechanics.

Short Film Limbo

May 2017

Helped a close friend from Uni as Sound Boom on doing a short film called Limbo directed and written by Peejay Svoboda. Later Limbo won Awards from AIT Awards as best cinematography and best lighting on screen.

Short Film Monster

September 2017

Another short film called Monster directed and written by Nicole Louise. As another role in Sound Boom this was challenging due to the outdoor atmosphere when capturing the moment of the two realities, nature and other world. This short film won Awards for best Sound and Screenplay.   

Guitar Teacher/Coach

July 2013 - Nov 2013

Teaching children and adults Flamenco Spanish guitar lessors. From right hand techniques, finger-picking, chords and solos. Reading guitar Tabs and Music notes. 

Mid 3D Artist at Mckonnan Marketing

January 2018 - March 2018

After working on my own personal 3d projects at University. I met a friend from Mckonnan which he was interested in my work and asked if he wanted me to join the Mckonnan family team to create some 3d Environmental / Furniture Design.

Founder / Lead 3D Artist at Foxial

April 2018 - April 2020

After gaining experience at Mckonnan from a Business and Marketing skill. I stared my own Foxial brand of a 3d indie developer, doing freelance and working as gun for hire for out-source for international companies/business as a 3d artist.

Concept Art / 3D Artist at Blindside Game Studio

February 2019 - April 2020

Remote Work. Mobile.

Going international was really tricky at first but after trying it. It really became amazing experience when working with other Triple A companies like Wildcard Studio, the developers behind the Ark games and other startups with Chris Vann .

 

This allowed me to learn from veterans developers in the US and go out of my comfort-zone to grow as a artist.  

3D Artist at Unfocused Entertainment & Production Studio

April 2019 - April 2020

Remote Work. Console.

When working at BGS (Blindside Game Studio) my work was reached to another different developer/writer Courtland Tyler. Which he was starting up Unfocused Entertainment & Production Studio.

 

Tyler vision of a horror triple A quality was to create a very unique game of a survive horror game-play. It's enemy creatures will make you scratch you're head on how you can overcome this type of enemy.

3D Artist at Dogwood Game Studio

October 2019 - April 2020

Remote Work. PC.

Working with three studios in the US and with different time zones with really difficult to manage but that didn't stop my dedication/creativity to push forward and grow as 3d artist.

Working with Sam Martino at Dogwood game studio for 7 months was awesome when we shipped our first game Title on Steam called "K'nife Fight" and seeing the audience loving the game made us really happy that we did something cool but also unique.

Game Developer Educator at PIEX Education

June 2020 - January 2021

Remote Work/Working at School.

When Covid-19 started, it hit hard and i had to find other type of work due to the circumstances that was happening in the US. So work wasn't much open in the US as Australia and after searching i came across PIEX Education. I started first creating videos on 3d Blender to teach the teachers/coaches at Piex.

 

Which later i got to teach children in primary schools for 3D, Animation and abit of theory behind the 3d fundamentals then working on a VR / AR project with some of coaches at Piex. Our founder Liling Ong let us be free with our creativity to create the best educational curriculum booklets for the kids to understand.     

Employment History

Published/Released Title

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Click Above to check out the Video/Demo

Cover Letter and CV

Check out my projects

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FOXIAL

A Lifetime of 3D Creations

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